SDL_StretchSurfaceRect — Perform a stretch blit between two surfaces of the same format.
#include <SDL_stretch.h>
extern int SDL_StretchSurfaceRect( | , | |
, | ||
, | ||
) ; |
| ; |
| ; |
| ; |
| ; |
NOTE: The SDL_StretchSurfaceRect function
is not safe to call from multiple threads!
The SDL_StretchSurfaceRect function
will stretch a srcrect smoothly to the full area of
the dst surface. If no srcrect is given then the full area of the
src surface is stretched smoothly to the full dst surface. The
dstrect is ignored always.
The SDL_StretchSurfaceRect function
will also watch for a clip rectangle on the src
surface. This may speed up handling in your programs by creating
a larger src surface with an associated viewframe, and the srcrect
argument needs not be recomputed.